Tietoliikenneohjelmistojen ja multimedian laboratorio

Assignments

Assignments can and should be used as part of your final projects. There will be 9-11 assignments and two final projects. Information on rooms, equipements and programs offered by the school can be found here.

Instructions for handing in assignments are here.

Assignment 0:Think of subjects for your final projects

The assignmentä will not be handed in now, but you should think about it. Examples can be found among the links.

  • Consider the followind: "What is the product?", "Why?", "For whom?", "How?"
  • What kind of user interfaces, language, ...
  • What kind of mood and feelings should it contain (layout, text, font, colors, rythm...)
  • What kind of characters, what kind of temper whey have (the characters can be e.g. bottle-caps, letters or paper-creatures drawn with water-colors)
  • What kind of setting and composition...

Synopsis - DL 17.10. klo 24.00.

Write a synopsis for either of the final projects.The synopsis should take the form of a print-ready brochure in PDF-format (resolution 170dpi, cmyk). The assignment may not be in A4-size! "The print-shop" will cut it into any other shape or size.

Pay attention to the lay-out and make sure that the target-group, user-interface, navigation, interactional ideas, purpose and goal of the project are clear. Summarise the information into one page (A4) of information. The compilation and presentation can be informal. In the course's work you may e.g. enter the world of advertisments. In this assignment you don't need to return the work-files.

Grading:

  • Print-ready pdf is correctly made
  • Appearance (not a 'basic document'... take a look at cd/lp-covers or abstract art)
  • The concept, target group etc. are somehow made apparent to the assistant.


Assignment 1: Healthy Skin with Photoshop (2.10)

Combine to pictures which show human skin. Make sure that the skin color in both pictures is healthy and that the difference in lighting isnät obvious. Scale the pictures to fit each other.

Handing in:

The picture should be in progressiivisessa jgp-format with a resolution of 72dpi (web-picture). Size: 500x500 or 500x250 or 250x500 pixels. Don't use pre-processed pictures. You should also return the original pictures and the work-file.

Use at least the following:

  • several layers
  • unsharp mask
  • curves, levels, color balance, contrast
  • a mask
  • silhouetting-tools

Think of the background and setting (e.g. collage/scenery/wallpaper/duotone-picture/color-composition) and compose the elements well. The background can be used in the future e.g. in the synopsis, as a background for an animation, for the DVD or its cover. If you intend to use the picture in the future you should save a high-resolution version of it. The picture may contain text or other elements if you want to use them.

Grading:

- Healthy skin color
- the attempt to place the skins in the same world
- versatile use of the tools
- visual design: composition, mood, colors
- if the picture has a purpose, e.g. to advertise your DVD, and a focus group and effect they are consider a bonus

The other assignments are easier to include in your final project. If you want to process a decent portrait to use in e.g. you CV and job applications it will be saved in a separate layer with the other layers.


Assignment 2: Vector graphics (DL 9.10 at 23:59)

Try to make this assignment a part of your final project to save time. This assignment should be done with Freehand or some other 'proffessional' vector graphics program.

a) Draw elements for a flash-animation with the computer
OR
b)Scan a picture you have drawn/painted or some object (e.g. a leaf) end vectorize it/them.

You drawing skills are not graded. Vectorizing an image is not mandatory, but it's considered a bonus.

Think of what elements you might need in your flash-assignments and -project. You will need to animate movement later.

Don't just stare at Disney movies, but remember that you can also animate bottle-caps, portraits, pencil-drawings, letters, stick-figures, shoe-bottoms, safety-pins or watercolorbunnies.

If you create a character, think about what kind of movement/images you will need, e.g. the character from above, the side, arm bent or straight. Think about which parts are moving. Will you need different mouths to create different expressions, should antennas move, mustaches twitch or the shoe show its tongue.

Grading:

  • The character's nature (if it's a character)
  • Vectorizing is a bonus, but not compulsory

In future animationassignments the characters nature will be graded (even bottle-caps have a nature) - it is advised you consider it already

It would be good to have an idea about your final project when doing this assignment. Important issues in the final project are a coherent style and mood. Consider this already when creating the character to be animated.

The assignment may include static 'scenery' or navigational elements if you feel inspired to produce them, but it is not required. The theme for your flash-animation can be for example a math-game or a tutorial for Gimp. The elements in the user interface can be something else than buttons (as in e.g. http://tokyoplastic.com/dm.html).

Handing in:

Hand in the raw material, if you have some, and the final version as an .esp-file.


Assignment 3: Flash-animation (16.10)

Design and implement a simple animation (e.g. cut-out animation). Motion other than the character's is of less importance.
Use the character and/or scenery you created in assignment 2.
Divide your character into pieces so that you can move and shape them separately, if you haven't already done so. Think about which key frames you will need, i.e. what pieces the movement should be made up of.
Consider and decide how you should structure the flash movie.

  • Which components can be symbols, which can't
  • How should you split the animation into layers
  • How you should organise the layers, library, etc

Create the animation with Flash using motion and shape tweens

You should return both your work-file and exported flash-movie

Examples:
Best Flash Animation Site.com Examples of most things you can do with Flash.
End of the world (This is far longer and more complicated than what is expected of you in this assignment.)
Atom Films:n Annie Maybe An animated movie.


Assignment 4: Flash, ActionScript (23.10)

Goal: You will know how to use ActionScript and have an idea of what can be done with it (and how it could be done).

Find out how you could use ActionScript in your final project. What value does it bring to your project? How should the interaction (or other scripted functionality) be implemented?

Implement a part of your final project's scripting. This can be navigation, controll of animation, a loading window, etc. depending on your final project. Concentrate on controlling animation and/or the timeline. Sound and video scripting will be discussed later on the course.

Return the work-file and published flash movie. Explain in your report (in the email) how you will use ActionScript in your final project.

 
-Yhteystiedot- -TML kotisivu- -Etsi- -TKK:n kotisivu-

Tämän sivun sisällöstä vastaa Siru Kauppinen.
URL: http://www.tml.hut.fi/Opinnot/T-111.4003/luennot.html