Tenttialue
Tenttiin vaadittava alue kirjasta Hearn & Baker: Computer Graphics with OpenGL (third edition)
- Ch.1 Survey (2-33)
- Ch.2 Overview (34-82, not 2-9)
- Ch.3 Output primitives (83-140, only 3-1, 5, 6, 7, 9 - 15, 20)
- Ch.4 Attributes (172-227, only 4-2,4,5,6,9 - 13,15,17)
- Ch.5 Transformations (230-293, not 5-7,17,18)
- Ch.6 2D viewing (296-343, not 6-4
- Ch.7 3D viewing (344-400, not 7-10,12)
- Ch.8 3D objects (402-525, not 8-2,6,13 - 18)
- Ch.9 Visible surface (528-554, not 9-14)
- Ch.10 Illumination (556-665, not 10-10 Fast Phong Surface Rendering,20,21)
- Ch.12 Color models (712-731)
- Ch.14 Hierarchical modeling (756-766, not 14-2,4)
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