I am off to PDI/DreamWorks in California.
I worked in Computer Graphics
Group in Helsinki University of
Technology. In addition to the members of the group, I have done research with
with
Nicolas Holzschuch,
Alexander Keller,
Jussi Räsänen,
François Sillion, and
Emmanuel Turquin.
My primary professional interest is computer graphics. My latest research
concentrates on finding efficient algorithms for computing illumination in both real-time
and off-line applications. Besides computer graphics, I am enthusiastic about software design and teaching.
I also do some other stuff, but this page is about work :)
Publications
Computer Graphics
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Meshless Finite Elements for Hierarchical Global Illumination. Jaakko Lehtinen, Matthias Zwicker, Janne Kontkanen, Emmanuel Turquin, François Sillion, and Timo Aila. Technical Report TML-B7, Publications in Telecommunications Software and Multimedia, Helsinki University of Technology, 2007
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Incremental Instant Radiosity for Real-Time Indirect Illumination.
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila.
Eurographics Symposium on Rendering 2007
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Novel Illumination Algorithms for Off-line and Real-time Rendering,
PhD thesis, 2007
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Ambient Occlusion for Animated Characters
with Timo Aila,
in Proceedings of Eurographics Symposium on Rendering 2006
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Wavelet Radiance Transport for Interactive Indirect Lighting
with Emmanuel Turquin, Nicolas Holzschuch, and François Sillion,
in Proceedings of Eurographics Symposium on Rendering 2006
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Sampling Precomputed Volumetric Lighting
with Samuli Laine, Journal of Graphics Tools, volume 11, number 3, A K Peters, 2006
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Ambient Occlusion Fields, an article in book ShaderX4 with Samuli Laine, 2005
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Ambient Occlusion Fields
with Samuli Laine,
in Proceedings of ACM Siggraph 2005 Symposium on Interactive 3D Graphics and Games
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Irradiance Filtering for Monte Carlo Ray Tracing
with Jussi Räsänen and Alexander Keller,
Monte Carlo and Quasi-Monte Carlo Methods 2004, Springer-Verlag, Berlin, pp. 259-272.
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Second Order Particle System,
Tommi Ilmonen and Janne Kontkanen,
Journal of WSCG, Volume 11, Number 2, 2003
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User Interaction
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Open-Ended vs. Goal-Oriented Applications, Tommi Ilmonen and Janne Kontkanen, Universal Access in HCI: Inclusive Design in the Information Society, 2003, pp. 103-107
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Technology, Society and Mind, Tommi Ilmonen and Janne Kontkanen, Universal Access in HCI: Inclusive Design in the Information Society, 2003, pp. 98-102
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Software Architecture for Multimodal User Input -- FLUID, Tommi Ilmonen and Janne Kontkanen, Proceedings of the 7th ERCIM Workshop, 2002, pp. 223-242
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Architecture for High Level Processing of Multimodal User Input, Janne Kontkanen, Master's thesis, 2002
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In Finnish (see @CSC)
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C++:n nykytilanne ; J.Kontkanen; @CSC 4/96
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Standard Template Library , J.Kontkanen; @CSC 4/96
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C++-ohjelmointi ja CSC , J .Kontkanen; @CSC 5/97
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Geneerinen ohjelmointi ja C++ , J. Kontkanen; @CSC 5/97
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Uusia ulottuvuuksia säikeillä , J. Kontkanen; @CSC 4/97
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Rinnakkaislaskentaa HPF:llä , J. Heikonen, J. Kontkanen; @CSC 5/97
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