Irradiance Filtering for Monte Carlo Ray Tracing
Janne Kontkanen, Jussi Räsänen and Alexander Keller
in proceedings of MC2QMC 2004
Abstract
Stochastic ray tracing algorithms generate photo-realistic images by
simulating the global illumination. Typically a rather long
computation time is required for decreasing the visible noise to an
acceptable level. In this paper we propose a spatially variant
low-pass filter for reducing this noise. We analyze the theoretical
background of the method and present an efficient implementation
that enables the use of a comparatively small number of samples
while producing high quality images. Our algorithm can be used to
accelerate path tracing and final gathering in photon mapping. We
compared the method to irradiance caching and according to the
results, our algorithm renders images of similar or better quality
up to five times faster.
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Renderings
| Some heads on an infinite plate. This scene consists of >0.9M triangles, and is lit by a physically based sun/skylight-model using full global illumination. |
| Helicopter in a hangar lit by sunlight. For comparison, it took nearly nine times more indirect illumination ray-casts to render this scene with irradiance caching aiming at similar quality. The full set of images is included in the article. (Model courtesy of Eetu Martola) |
Janne Kontkanen, 4.5.2006
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