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Timo Aila Principal Research Scientist, PhD NVIDIA Research Urho Kekkosen katu 3 b 00100 Helsinki Finland taila |
Refereed publications |
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Architecture Considerations for Tracing Incoherent Rays. Timo Aila and Tero Karras. High-Performance Graphics 2010. Abstract Bibtex PDF Slides |
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Ambient Occlusion for Animated Characters. Janne Kontkanen and Timo Aila. Eurographics Symposium on Rendering 2006. Abstract Bibtex PDF |
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A Weighted Error Metric and Optimization Method for Antialiasing patterns. Samuli Laine and Timo Aila. Computer Graphics Forum 25(1), 2006. Abstract Bibtex PDF Pattern page |
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An Improved Physically-Based Soft Shadow Volume Algorithm. Jaakko Lehtinen, Samuli Laine, and Timo Aila. Computer Graphics Forum 25(3) (Eurographics 2006). Abstract Bibtex PDF |
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Hierarchical Penumbra Casting. Samuli Laine and Timo Aila. Computer Graphics Forum 24(3) (Eurographics 2005). Abstract Bibtex PDF Slides |
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Conservative and Tiled Rasterization Using a Modified Triangle Setup. Tomas Akenine-Möller and Timo Aila. Journal of Graphics Tools 10(3), 2005. Abstract Bibtex PDF (draft) JGT Page |
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A Hierarchical Shadow Volume Algorithm. Timo Aila and Tomas Akenine-Möller. Graphics Hardware 2004. Abstract Bibtex PDF Slides |
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Alias-Free Shadow Maps. Timo Aila and Samuli Laine. Eurographics Symposium on Rendering 2004. Abstract Bibtex PDF Slides |
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Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. Jan Kautz, Jaakko Lehtinen, and Timo Aila. Eurographics Symposium on Rendering 2004. Abstract Bibtex PDF |
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Optimized Shadow Mapping Using the Stencil Buffer. Jukka Arvo and Timo Aila. Journal of Graphics Tools 8(3), 2003. Reprinted in The JGT Editors’ Choice. Abstract Bibtex JGT page |
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Delay Streams for Graphics Hardware. Timo Aila, Ville Miettinen, and Petri Nordlund. ACM Transactions on Graphics 22(3) (SIGGRAPH 2003). Abstract Bibtex PDF Slides Fast Forward |
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Proc. Graphics Hardware 2007.
Mark Segal and Timo Aila (editors). [Publisher's site] |