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Timo Aila and Samuli Laine.
Understanding the Efficiency of Ray Traversal on GPUs. High-Performance Graphics 2009. [Abstract] [Bibtex] [PDF] [CUDA kernels] | |
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Samuli Laine, Samuel Siltanen, Tapio Lokki and Lauri Savioja.
Accelerated Beam Tracing Algorithm. Applied Acoustics 70(1), 2009. [Abstract] [Bibtex] | |
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Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen and Timo Aila.
Incremental Instant Radiosity for Real-Time Indirect Illumination. Eurographics Symposium on Rendering 2007. [Abstract] [Bibtex] [PDF] [Animations] [Slides] | |
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Jaakko Lehtinen, Samuli Laine and Timo Aila.
An Improved Physically-Based Soft Shadow Volume Algorithm. Computer Graphics Forum 25(3) (Eurographics 2006). [Abstract] [Bibtex] [PDF] | |
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Samuli Laine and Timo Aila.
A Weighted Error Metric and Optimization Method for Antialiasing Patterns. Computer Graphics Forum 25(1), 2006. [Abstract] [Bibtex] [PDF] [Pattern page] | |
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Janne Kontkanen and Samuli Laine.
Sampling Precomputed Volumetric Lighting. Journal of Graphics Tools 11(3), 2006. [Abstract] [Bibtex] | |
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Jon Hasselgren, Tomas Akenine-Möller and Samuli Laine.
A Family of Inexpensive Sampling Schemes. Computer Graphics Forum 24(4), 2005. [Abstract] [Bibtex] [PDF] | |
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Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller.
Soft Shadow Volumes for Ray Tracing. ACM Transactions on Graphics 24(3) (SIGGRAPH 2005). [Abstract] [Bibtex] [PDF] [Slides] | |
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Samuli Laine and Timo Aila.
Hierarchical Penumbra Casting. Computer Graphics Forum 24(3) (Eurographics 2005). [Abstract] [Bibtex] [PDF] [Slides] Note: Math symbol is missing in the
CGF print.
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Samuli Laine.
Split-Plane Shadow Volumes. Graphics Hardware 2005. [Abstract] [Bibtex] [PDF] [Animations] [Slides] | |
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Samuli Laine.
A General Algorithm for Output-Sensitive Visibility Preprocessing. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005. [Abstract] [Bibtex] [PDF] [Slides] | |
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Janne Kontkanen and Samuli Laine.
Ambient Occlusion Fields. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005. [Abstract] [Bibtex] [PDF] [Project page] | |
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Timo Aila and Samuli Laine.
Alias-Free Shadow Maps. Eurographics Symposium on Rendering 2004. [Abstract] [Bibtex] [PDF] [Slides] [Hairball in .OBJ format] |
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Janne Kontkanen and Samuli Laine.
Ambient Occlusion Fields. Article published in book ShaderX4, Charles River Media. [Bibtex] | |
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Hannu Saransaari, Samuli Laine, Janne Kontkanen, Jaakko Lehtinen and Timo Aila.
Incremental Instant Radiosity. Article published in book ShaderX6, Charles River Media. [Bibtex] |
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Samuli Laine. Efficient Physically-Based Shadow Algorithms. Doctoral thesis, Helsinki University of Technology, August 2006. [Abstract] [Bibtex] [PDF] | |
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Samuli Laine. An Incremental Shaft Subdivision Algorithm for Computing Shadows and Visibility. Master's thesis, Helsinki University of Technology, March 2006. [Abstract] [Bibtex] [PDF] |