Me Samuli Laine
Research Scientist, PhD

NVIDIA Research
Urho Kekkosen katu 3 b
FIN-00100 Helsinki
Finland

Email: slainenvidia.com

Refereed Publications

Timo Aila and Samuli Laine.
Understanding the Efficiency of Ray Traversal on GPUs.
High-Performance Graphics 2009.
[Abstract] [Bibtex] [PDF] [CUDA kernels]
Samuli Laine, Samuel Siltanen, Tapio Lokki and Lauri Savioja.
Accelerated Beam Tracing Algorithm.
Applied Acoustics 70(1), 2009.
[Abstract] [Bibtex]
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen and Timo Aila.
Incremental Instant Radiosity for Real-Time Indirect Illumination.
Eurographics Symposium on Rendering 2007.
[Abstract] [Bibtex] [PDF] [Animations] [Slides]
Jaakko Lehtinen, Samuli Laine and Timo Aila.
An Improved Physically-Based Soft Shadow Volume Algorithm.
Computer Graphics Forum 25(3) (Eurographics 2006).
[Abstract] [Bibtex] [PDF]
Samuli Laine and Timo Aila.
A Weighted Error Metric and Optimization Method for Antialiasing Patterns.
Computer Graphics Forum 25(1), 2006.
[Abstract] [Bibtex] [PDF] [Pattern page]
Janne Kontkanen and Samuli Laine.
Sampling Precomputed Volumetric Lighting.
Journal of Graphics Tools 11(3), 2006.
[Abstract] [Bibtex]
Jon Hasselgren, Tomas Akenine-Möller and Samuli Laine.
A Family of Inexpensive Sampling Schemes.
Computer Graphics Forum 24(4), 2005.
[Abstract] [Bibtex] [PDF]
Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller.
Soft Shadow Volumes for Ray Tracing.
ACM Transactions on Graphics 24(3) (SIGGRAPH 2005).
[Abstract] [Bibtex] [PDF] [Slides]
Samuli Laine and Timo Aila.
Hierarchical Penumbra Casting.
Computer Graphics Forum 24(3) (Eurographics 2005).
[Abstract] [Bibtex] [PDF] [Slides] Note: Math symbol is missing in the CGF print.
Samuli Laine.
Split-Plane Shadow Volumes.
Graphics Hardware 2005.
[Abstract] [Bibtex] [PDF] [Animations] [Slides]
Samuli Laine.
A General Algorithm for Output-Sensitive Visibility Preprocessing.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005.
[Abstract] [Bibtex] [PDF] [Slides]
Janne Kontkanen and Samuli Laine.
Ambient Occlusion Fields.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005.
[Abstract] [Bibtex] [PDF] [Project page]
Timo Aila and Samuli Laine.
Alias-Free Shadow Maps.
Eurographics Symposium on Rendering 2004.
[Abstract] [Bibtex] [PDF] [Slides] [Hairball in .OBJ format]

Other Publications

Janne Kontkanen and Samuli Laine.
Ambient Occlusion Fields.
Article published in book ShaderX4, Charles River Media.
[Bibtex]
Hannu Saransaari, Samuli Laine, Janne Kontkanen, Jaakko Lehtinen and Timo Aila.
Incremental Instant Radiosity.
Article published in book ShaderX6, Charles River Media.
[Bibtex]

Theses

Samuli Laine.
Efficient Physically-Based Shadow Algorithms.
Doctoral thesis, Helsinki University of Technology, August 2006.
[Abstract] [Bibtex] [PDF]
Samuli Laine.
An Incremental Shaft Subdivision Algorithm for Computing Shadows and Visibility.
Master's thesis, Helsinki University of Technology, March 2006.
[Abstract] [Bibtex] [PDF]